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Old Jul 26, 2007, 08:27 AM // 08:27   #1
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So I got to thinking, most people who run balanced these days run stuff like dual paragons etc. I haven't seen any balanced which is core profs only so heres the challenge. Make a balanced build that only has core professions (that includes secondaries). You can use skills from all three campaigns as long as they are for the core professions only. I want to see what you all can come up with.

Last edited by God Apprentice; Jul 26, 2007 at 08:39 AM // 08:39..
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Old Jul 26, 2007, 09:09 AM // 09:09   #2
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http://gwshack.us/4d00b
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Old Jul 26, 2007, 02:21 PM // 14:21   #3
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Obs mode Luck sometime.

Something for every map ^.^


edit--

Sorry, forgot about death pact sig on our water ele,
but that skill is too overpowered not to take, so no plans on removing it anytime soon.

Last edited by Kyp Jade; Jul 26, 2007 at 02:29 PM // 14:29..
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Old Jul 31, 2007, 12:19 AM // 00:19   #4
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Balance with good monks can beat all...just look at CCCP
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Old Jul 31, 2007, 12:34 PM // 12:34   #5
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Where are you going to find a good monk in HA? Hell, I'm better than 90% of the monks out there, and I'm far from good. Monk has just become a prof for the unranked to play when they start out, since they hope that they will get a team that way.
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Old Jul 31, 2007, 01:25 PM // 13:25   #6
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Quote:
Originally Posted by Lord Mendes
Interesting build but I think it lacks defense other than relying on energy denial, which takes time. I would switch PS and SB on the monks, giving you 2 chances to catch many spikes. Only melee defense is the water ele pretty much. Ranger spike/paraway will hit hard.

Sorely lacks hex removal, Olias says hi. Three interrupts for KotH is not much either.

Why spiritual pain x2 when you have a signet for spirits? I'd think energy burn. Maybe you want SP for more reliable spike power? AoE on SP seems not really worth it.
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Old Jul 31, 2007, 06:17 PM // 18:17   #7
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Quote:
Originally Posted by Cass
Interesting build but I think it lacks defense other than relying on energy denial, which takes time. I would switch PS and SB on the monks, giving you 2 chances to catch many spikes. Only melee defense is the water ele pretty much. Ranger spike/paraway will hit hard.

Sorely lacks hex removal, Olias says hi. Three interrupts for KotH is not much either.

Why spiritual pain x2 when you have a signet for spirits? I'd think energy burn. Maybe you want SP for more reliable spike power? AoE on SP seems not really worth it.
What Mendes did when he say this thread:
1. Laughed because he thought it was dumb.
2. Hit up the StP forums and clicked a random build. This was the first one that came up.
3. Threw it in gwshack, and voila.

Turns out this build was created when the meta was completely different (just after HA was reverted back to 8v8) and no-one ran hexes at the time. Everyone either ran Searing flames, grenth dervs, or NR/tranq, and spiritual pain was still extremely imba.
This build is outdated, but still playable with some modifications.

All credit for the build goes to Warlock.

Last edited by Lord Mendes; Jul 31, 2007 at 06:20 PM // 18:20..
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Old Jul 31, 2007, 06:54 PM // 18:54   #8
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Mendes it don't matter if it's dumb, I wanted to see people make a non Assassin/Ritualist/Paragon and Dervish balance.
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Old Jul 31, 2007, 07:04 PM // 19:04   #9
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Quote:
Originally Posted by God Apprentice
Mendes it don't matter if it's dumb, I wanted to see people make a non Assassin/Ritualist/Paragon and Dervish balance.
You can make a balanced team with common warrior, ele and monk templates, therefore this thread is dumb.
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Old Aug 01, 2007, 09:17 AM // 09:17   #10
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Ok Mendes, but I don't think the thread is so dumb. May serve as an inspiration for people who would run a gimmick otherwise, who knows.

I'd be interested to see what the OP can come up with though. :>
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